[{"data":1,"prerenderedAt":127},["ShallowReactive",2],{"content:\u002F2026\u002Fvirtual-reality":3,"surround:\u002F2026\u002Fvirtual-reality":115},{"id":4,"title":5,"body":6,"categories":91,"date":93,"description":94,"draft":95,"extension":96,"image":97,"meta":98,"navigation":100,"path":101,"permalink":97,"published":97,"readingTime":102,"recommend":97,"references":97,"seo":107,"sitemap":108,"stem":109,"tags":110,"type":112,"updated":113,"__hash__":114},"content\u002Fposts\u002F2026\u002Fvirtual-reality.md","比“好玩”更能吸引玩家的思考",{"type":7,"value":8,"toc":87},"minimark",[9,22,35,42,45,54,57,62,77,80],[10,11,12,13,17,18,21],"p",{},"每一位游戏开发者都渴望有更多的玩家来玩我们的游戏，我们需要关注度，获取流量有一个共识就是，这是一个",[14,15,16],"strong",{},"好玩","的游戏，好玩的游戏可以吸引玩家。但今天我发现还有一个法子可以吸引，我称它为",[14,19,20],{},"极致的虚拟真实","，我会用两个例子解释含义。",[10,23,24,25,28,29,34],{},"玩家的输入仍是键盘鼠标，不是 VR 设备，这里的‘真实’指的是",[14,26,27],{},"符合想象的表现","。以 ",[30,31,33],"badge",{"link":32},"https:\u002F\u002Fdf.qq.com\u002F","三角洲行动"," 为例，玩家手上的枪械看起来是如此的真实，当游戏中下雨的时候，雨滴还会附着在枪械表面，它的表现满足‘真实’吗？满足，但达不到极致。相信我，在紧张的战场，每次换弹匣不会是同样的动作，你可能会失误；在每次开火结束后，你也会重新调整握枪姿势，手部疲劳是不可避免的；光学瞄准镜也并没有那么清晰... 还未发布的游戏 Bodycam 做到了这些点，甚至还有更多的细节。",[36,37],"pic",{":height":38,":width":39,"caption":40,"src":41},"400","800","Youtube Shorts - Bodycam","https:\u002F\u002Fimg2.tofaka.com\u002Fautoupload\u002Fgyyvv\u002F20260821\u002FaW6O\u002F865X352\u002Fbodycam-%E7%9F%AD%E8%A7%86%E9%A2%91%E6%B5%81%E9%87%8F.png\u002Fwebp",[10,43,44],{},"关于Bodycam，它现在在 Youtube 的关注度显而易见。",[10,46,47,48,50,51],{},"第二个例子，我想说明的是",[14,49,20],{},"的第二层含义：",[14,52,53],{},"创造出现实不存在的物质，但它是物理正确的。",[10,55,56],{},"大家知道史莱姆这个 IP 吗（一坨可爱的史 o.O）？史莱姆在游戏或者动漫中，可以说和哥布林一样，是熟面孔了。",[58,59],"video-embed",{"id":60,"type":61},"BV19pqPYPEUm","bilibili",[10,63,64,65,68,69,72,76],{},"视频中，甚至没有展示玩法，作者只提出了做成游戏的意向，仅 bili 平台单视频的最高",[14,66,67],{},"播放量","就达到了 ",[14,70,71],{},"316.4 万",[73,74,75],"del",{},"且加入了每周必看","。以往的游戏中，史莱姆并没有得到重视，开发者不会去考虑史莱姆有融化、凝聚、分裂和融合等特性。史莱姆如果出现在现实中，我想就是像上面视频展示的形态吧。",[10,78,79],{},"极致的虚拟真实，例子还有很多，比如近期的《黑神话：钟馗》等。它是重客户端和表现得到的产物，在立项初期，看起来是博取关注度很好的切入点。",[10,81,82,83],{},"无论是什么路线，做到突出，让人觉得惊讶，就容易受到吸引和进行传播。我想表达的不是某种一定成功的路线。 ",[84,85,86],"blur",{},"《牛来》，在院线抽象的道路上做到了史无前例，赚钱的角度来说，也是大获成功了。",{"title":88,"searchDepth":89,"depth":89,"links":90},"",4,[],[92],"杂谈","2026-07-22 15:16:00","每一位游戏开发者都渴望有更多的玩家来玩我们的游戏，我们需要关注度，获取流量有一个共识就是，这是一个好玩的游戏，好玩的游戏可以吸引玩家。但今天我发现还有一个法子可以吸引，我称它为极致的虚拟真实，我会用两个例子解释含义。",false,"md",null,{"slots":99},{},true,"\u002F2026\u002Fvirtual-reality",{"text":103,"minutes":104,"time":105,"words":106},"4 min read",3.215,192900,643,{"title":5,"description":94},{"loc":101},"posts\u002F2026\u002Fvirtual-reality",[111],"游戏","story","2026-08-21","ndbMtZoh6bIu9Dsm6S8HIFSJHldCZNTbgjeBa4cFzwk",[116,121],{"title":117,"path":118,"stem":119,"date":120,"type":112,"children":-1},"好看的文生图 AI 提示词","\u002F2026\u002Ftext-to-image-prompt-guide","posts\u002F2026\u002Ftext-to-image-prompt-guide","2026-07-21 12:24:00",{"title":122,"path":123,"stem":124,"date":125,"type":126,"children":-1},"AI 拿走一切之后，人类还剩下什么？","\u002F2026\u002Fai-takes-everything-what-remains-for-humanity","posts\u002F2026\u002Fai-takes-everything-what-remains-for-humanity","2026-08-25 15:01:00","tech",1789463873982]